Hubungan Penggunaan Game Online dengan Perilaku Agresif Siswa Kelas XI SMA Negeri 4 Padangsidimpuan Tahun Ajaran 2024/ 2025
Keywords:
game online, perilaku agresif, remajaAbstract
This thesis is entitled "The Relationship between Online Game Use and Aggressive Behavior of Grade XI Students of SMA Negeri 4 Padangsidimpuan in the 2024/2025 Academic Year". The method used in this study is Quantitative Correlational. This research was conducted at SMA Negeri 4 Padangsidimpuan, for approximately 2 months after the issuance of the research letter by the Faculty of Teacher Training and Education. The sample in this study was 27 students who used Online Games and had Aggressive behavior, selected using purposive sampling technique. Based on the results of the research that has been carried out, it can be concluded that this study is that the Online Game variable on Aggressive behavior is 0.881. This shows that there is a negative relationship between the Online Game variable (X) and Aggressive behavior (Y) because the significance of both is less than 0.05, where 0.05 is the predetermined significance. And the Pearson correlation value is 0.041-0.060, a moderate correlation, from the results of the t-test of variable X against variable Y, namely -0.30. The results of this study indicate a weak negative relationship between the use of online games and aggressive behavior.
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